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Jay Andrade-Hunt
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Blog Post: Unity 6 Plugins: Fixing Firebase, Google Play Games, and Ads
Intro Working with Unity 6 is like juggling plugins while riding a unicycle—sometimes things fall apart, and other times you land the...
Jay A-Hunt
Dec 10, 2024
1 min read
A Technical Deep Dive into Adaptive Difficulty in Wavebreaker Chronicles
When designing Wavebreaker Chronicles , I wanted a flexible and scalable system for adaptive difficulty. The core idea was to use...
Jay A-Hunt
Nov 21, 2024
3 min read
Designing Adaptive Difficulty and Stat Balancing in Wavebreaker Chronicles
When designing Wavebreaker Chronicles , my primary goal was to create a system that balanced difficulty dynamically while keeping players...
Jay A-Hunt
Nov 21, 2024
3 min read
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