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Resume

Industry
Experience

2025 - Present

Eargym - Engineering lead

As a contractor for Eargym, I am leading the development of a cochlear implant app, which includes three hearing tests designed for rehabilitation. The project is still in progress, but I can provide further details upon request.

2022 - 2024

Eargym - Game Dev/Design

At Eargym, I led game design and development, working across UI/UX, data analysis, and iterating on live products while creating and launching  5 games with Unity.

2021 - 2022

Fruity Systems - VFX/Shader 

At Fruity Systems, I worked on the VR game Space Salvage, creating VFX and shaders using Unity.

2017 - 2024

Indie Developer

As an indie developer for the past 7 years, I’ve been creating my own games to continuously refine my design and development skills.

Education

2018 - 2021

BA (Hons) Games Design

I graduated with a first in Game Design from York St John University, where I also honed my programming and development skills.

2020 - 2021

Cert (HE) Computer Systems, Design and Solutions (Merit)​

Before starting my Game Design course, I earned a Certificate of Higher Education in Computer Systems, Design, and Solutions (Merit), where I focused on data structures, system design, and coding.

Working Style & Strengths

Cool Under Pressure: With experience in both fast-paced hospitality and game development, I stay calm and collected, even in high-stress situations.​

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Problem Solver: I enjoy breaking down complex problems and coming up with creative, efficient solutions, whether it's a tricky bug or a design challenge.​

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Feedback Friendly: I actively welcome feedback, using it to improve the product while staying objective and always keeping the user in mind.​

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Iterative Approach: I thrive in environments that encourage iteration. Testing, refining, and improving both designs and code are key parts of my workflow.​

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Collaborative and Open: I always aim to put the team and product first, setting aside personal pride to achieve the best possible result.​

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Technical Understanding: My development background helps me seamlessly integrate design and code, ensuring ideas are feasible and optimized for performance.​

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Adaptable: Whether it’s short-term intense projects or long-term challenges, I’ve learned to handle both with a level head and efficiency.

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Well-Rounded: My experience in both the game industry and hospitality has rounded out my personality, giving me a deep understanding of the give-and-take collaboration needed to make a project successful.

Skills

Coding: C#, C++, Python, Blueprints, Bolt

Engines: Unity, Unreal, Blender, Maya, Asesprite, Flutter

Design Tools: Notion, Figma, Miro board

Data Tools: Mix panel, Firebase, Streamlit, Python

Version Control: Github, Unity, Plastic SCM

Hobbies

Outside: Bouldering, Badminton, Mountain biking, Watching Live music/comedy

Inside: D&D Dungeon Master & Player, Movies, Anime, Playing games

Udemy Courses

Using Udemy, I’ve completed multiple courses to hone a variety of skills.

  • Unreal Engine 5 C++ Developer: Learn C++ & Make Video Games

  • 2024 Python Data Analysis & Visualization Masterclass

  • Make Online Games Using Unity's NEW Multiplayer Framework

  • Pathfinding in Unity

  • Visual Effects for Games in Unity - Beginner To Intermediate

  • The Blender 2.8 Encyclopedia

  • Blender Character Creator for Video Games Design

  • Complete C# Unity Game Developer 3D

  • Model and Texture a Stylized Dungeon for Games

  • Maya for Beginners: Complete Guide to 3D Animation in Maya

  • Level Design Master Class: All in One Complete Course

  • RPG Core Combat Creator: Learn Intermediate Unity C# Coding

  • Creating 3D environments in Blender

  • Unity Game Development Build 2D & 3D Games

  • Game Asset Crash Course - 3D Modeling in Blender and 3D-Coat

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