Resume
Industry
Experience
2025 - Present
Eargym - Engineering lead
As a contractor for Eargym, I am leading the development of a cochlear implant app, which includes three hearing tests designed for rehabilitation. The project is still in progress, but I can provide further details upon request.
2022 - 2024
Eargym - Game Dev/Design
At Eargym, I led game design and development, working across UI/UX, data analysis, and iterating on live products while creating and launching 5 games with Unity.
2021 - 2022
Fruity Systems - VFX/Shader
At Fruity Systems, I worked on the VR game Space Salvage, creating VFX and shaders using Unity.
2017 - 2024
Indie Developer
As an indie developer for the past 7 years, I’ve been creating my own games to continuously refine my design and development skills.
Education
2018 - 2021
BA (Hons) Games Design
I graduated with a first in Game Design from York St John University, where I also honed my programming and development skills.
2020 - 2021
Cert (HE) Computer Systems, Design and Solutions (Merit)​
Before starting my Game Design course, I earned a Certificate of Higher Education in Computer Systems, Design, and Solutions (Merit), where I focused on data structures, system design, and coding.
Working Style & Strengths
Cool Under Pressure: With experience in both fast-paced hospitality and game development, I stay calm and collected, even in high-stress situations.​
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Problem Solver: I enjoy breaking down complex problems and coming up with creative, efficient solutions, whether it's a tricky bug or a design challenge.​
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Feedback Friendly: I actively welcome feedback, using it to improve the product while staying objective and always keeping the user in mind.​
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Iterative Approach: I thrive in environments that encourage iteration. Testing, refining, and improving both designs and code are key parts of my workflow.​
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Collaborative and Open: I always aim to put the team and product first, setting aside personal pride to achieve the best possible result.​
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Technical Understanding: My development background helps me seamlessly integrate design and code, ensuring ideas are feasible and optimized for performance.​
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Adaptable: Whether it’s short-term intense projects or long-term challenges, I’ve learned to handle both with a level head and efficiency.
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Well-Rounded: My experience in both the game industry and hospitality has rounded out my personality, giving me a deep understanding of the give-and-take collaboration needed to make a project successful.
Skills
Coding: C#, C++, Python, Blueprints, Bolt
Engines: Unity, Unreal, Blender, Maya, Asesprite, Flutter
Design Tools: Notion, Figma, Miro board
Data Tools: Mix panel, Firebase, Streamlit, Python
Version Control: Github, Unity, Plastic SCM
Hobbies
Outside: Bouldering, Badminton, Mountain biking, Watching Live music/comedy
Inside: D&D Dungeon Master & Player, Movies, Anime, Playing games
Udemy Courses
Using Udemy, I’ve completed multiple courses to hone a variety of skills.
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Unreal Engine 5 C++ Developer: Learn C++ & Make Video Games
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2024 Python Data Analysis & Visualization Masterclass
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Make Online Games Using Unity's NEW Multiplayer Framework
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Pathfinding in Unity
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Visual Effects for Games in Unity - Beginner To Intermediate
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The Blender 2.8 Encyclopedia
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Blender Character Creator for Video Games Design
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Complete C# Unity Game Developer 3D
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Model and Texture a Stylized Dungeon for Games
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Maya for Beginners: Complete Guide to 3D Animation in Maya
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Level Design Master Class: All in One Complete Course
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RPG Core Combat Creator: Learn Intermediate Unity C# Coding
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Creating 3D environments in Blender
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Unity Game Development Build 2D & 3D Games
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Game Asset Crash Course - 3D Modeling in Blender and 3D-Coat