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Space Salvage
For Space Salvage, I created VFX packs for the ships and environments, optimized for both Oculus Quest 1 and Quest 2. Given the hardware limitations, I had to work within a restricted number of polygons, objects, and overall complexity, while also avoiding overdraw. Below is an example of some of the VFX I made for the project.
Damaged Internals
Portals & Shields
Tractor Beam
Reactive Shielding
Turret Fire
Space Sludge
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