top of page

Space Salvage

For Space Salvage, I created VFX packs for the ships and environments, optimized for both Oculus Quest 1 and Quest 2. Given the hardware limitations, I had to work within a restricted number of polygons, objects, and overall complexity, while also avoiding overdraw. Below is an example of some of the VFX I made for the project.
 

Damaged Internals

Portals & Shields

Tractor Beam

Reactive Shielding

Turret Fire

Space Sludge

bottom of page